A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. The second is the combat screen where one group of soldiers fight another group of the enemy. Time may be set to pause, faster or slower to make battle plans easier Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Gameplay is represented in two major areas: Some settings may be subject to change by the player. The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. A fourth non-combatant unit type is also available: "Spies", which is only available under certain campaign rule settings. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast "Barbarians", the heavily armored but slow "Knights", and the ranged "Archers". The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength.
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